Asset Management in a 3D Workflow

Hey there,

I wanted some advice from you guys, I have a team for 4 developers and 4 designers we work on creating 3D,AR and VR experiences on Unity and UE4. We use tools such as Maya,Blender, Photoshop, Illustrator, Substance,etc

I'm looking for any solutions for Organizing 3D and 2D assets centrally making it available for all to use on demand, something where i will be able to organize my assets well and have a preview system before i decide to import it into my project and maybe even version control as well.

We have high re usability on the assets we make, dying to have a solution where my team can have access to all the assets we have ever created.

Do you know of any tools that could do justice to our use case ?

submitted by /u/epiczzor
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