Godot vs Unity for making desktop apps

I'm considering developing a desktop application for generating D&D maps procedurally and designing custom maps, incorporating features similar to those found in Dungeonscrawl, One Page Dungeon, and Dungeon Alchemist. My background primarily involves creating simple games, and I've yet to tackle a desktop application not focused on gaming. My main familiarity is with game-centric IDEs. Given this context, I'm leaning towards using either Unity or Godot to build my application. I would greatly appreciate any suggestions or feedback on this approach.

submitted by /u/Glassmen_Door
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